posted 02-17-2002 04:30
No upload, you misunderstand me, I guess.Creating an army, and having it consist of say, some sort of grunt groundpounder, a few elite groundpounders, some special anti-air / magical unit, etc... I don't really consider THAT micromanagement.
What always turns OUT to be micromanagement is getting all those little pixelated FUCKS to do their jobs.
You group them, fine. Then you can do one of two things: Have the entire column attack one target at a time, or have it 'attack ground', like in AoE2. (which had the best unit AI ever, but still sucked)
So if you have your column attacking one target at a time, you are generally wasting firepower. If you could spread it out, you'd be doing better.
If you have your column attacking ground, the entire column stops when the front line encounters resistance, thereby wasting firepower, since the rear ranks aren't in firing range.
At least, this has been my experience. What you end up doing is creating several groups per army, practing for a minute to make sure you understand which hotkeys you assigned to which group, and then going in.
Also, MM encompasses so much more. In the beginning of a game's halflife (time it takes you to get sick of playing it) it's fun to upgrade every little building, but first get the resources needed to do it, renew them, research, bla bla bla, yackety shmackety.
Then it just gets old. You realize that the only reason you're REALLY playing is to go kick some ass with the aforementioned shoddy unit AI, and the building period before you get there is just a pain in the rear. Because you've done it so many times.
If I were to design a game, it would be loaded with a tech tree hung like a california redwood, with one catch:
In any one random game, you only actually get to research maybe 25% of the possible technologies, no matter what race you are.
This would guarantee a different game everytime, and hopefully, would NOT guarantee balance.
I'm sorry, real life isn't balanced. We recently witnessed that when the USA (hereafter referred to as "Blue team") invaded Fuckheadistan (red team) and kicked ass.
Sometimes you would own, sometimes you would be anally violated, and sometimes you would really have to fight a well matched opponent.
This would be my ideal game, anyway. Replayable and then some... and months later, you're all like "what the fuck? photon martini mixing technology? This is new. sweeeet."
In cases like this, the inevitable micromanagement required just to play an RTS or a TBS wouldn't be so invasive, because the process of 'joyous discovery' that masks the flaws that make you quit playing would be extended. (that's a long sentence, read it again)
and on a personal note, I've had one hour of sleep in the past 31 hours, and I'm probably rambling and offending.
Aww yeah, rambling and offending. Fuck all ya'll longwinded chatty style.
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